![]() ![]() According to Blizz each new season attracts million of players, but why are most gone that fast? Meta maybe and what is balanced around is not fun enough to them? People like to feel rewarded for their time even if they put in only 200 hors instead of 4.0000. Then you might see people staying around longer in a season and not quit as soon as season journey done. Primary skill builds should be buffed by quite a bit so people will have the feeling they can keep progressing longer with those builds, while just having fun, and do not feel as soon as the season journey is done and they are around paragon 800 it is impossible to really progress by a lot still, unless they play 4 group meta and efficiently. (Well with botting and maphacks being a thing that fair competition around skill is not D3 anyway, even if you would ban them for leaderboards, how are you gonna ban those players that got way stronger by being carried by those botters as well with all the advantages of group playĪnd over time due to that are able to do higher clears as in the case they never played with those botters? Well one way to at least take away the advantage others would have gotten would be only SSF or a team (where team would have to play in same makeup all season) mode would give leaderboard, but that is not intention devs or design meta with way faster banwaves. I might have missed it, but I did not see a world championship D3 anywhere, where there would be a super need for absolute balance so skill will win out over time and ease. Devs should add more builds that are fun to play, (nerf items like CoE that are the goto for almost every build or Norvald for Crusader and bring them in line with rest items, remove that goldwrap/boon of hoarder cheese outside of GR in heaven’s name) and not a clunky chore just to stroke the epeen of the esports crowd. Inna being easy to play and fun is a plus in a game being about fun and not a chore/job. ![]()
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